After restarting a new game a few times and cursing the fact I kept only getting a fertile land for my first city I came to realize I wouldn't care that much if my first city didn't have food. Which got me to thinking "who the hell decided this was a 'suitable place for our first settlement'?"
So this is my opinion of the relative importance of each resource nodes based on a few criteria. First is "if you don't have this you're screwed" and second is "At least 1 is almost necessary" and third is "having at least one is really good." Anything that is just "nice to have" is at the bottom of the list. Note: this list is only naturally occurring resource nodes, research specific nodes (e.g. Dragon Dens) are excluded.
- Lost Library
- Gold Mine
- Food
- Material Nodes
- Ancient Temple
- Iron
- Crystal Crag
- Shards
- Horses/Wargs
- Refugee Camp
- Scenic View
I placed Lost Library at the top because with tech research there's nothing to spend gold on or buildings that require level 2 cities and thus food. Gold comes next because without gold, well you're screwed. Food is next because a bunch of outposts and nothing else won't get you very far. Material nodes are fourth because materials are necessary but I somehow always end up with thousands I can't use by mid-game. Ancient temple is fifth because magic is a huge advantage but not necessary. Iron comes sixth (I expect some argument over this) because bows and summons can easily make up for a lack of iron and it can be traded for unlike spell research. Crystal crag is seventh because crystal makes your units significantly more powerful when used. Shards are eighth because well they are "nice to have" and are more useful than the remaining 3 items. Horses/Wargs are ninth because they are just better than refugee camps and scenic views. I placed refugee camp above scenic view in spite of only kingdoms being able to use it because if you can use them they are much better than a scenic view, imho.
So what are your thoughts on this list?