Since 1.08 I’ve notice some resource shortages. Pre 1.08 this usually wasn’t a problem, but with the food balance reducing city spamming, producing materials is a more of a challenge and it really slows down empire/city growth. I usually play every game to the end, but since the patch I had to restart 2 or 3 times because I could not find any materials. I find this odd given that there is old growth, clay pits, and marble, there should be something for me to use close to the starting point. Has anyone had the same experience?
Thinking of the multiplayer issue, players would get really ticked if they are missing one resource near starting location and lose the game because of it. Lack of food, materials, libraries or gold early game are all pretty much game losing impacts. (Yes, some people will be able to fight out of that situation, but it could be reasonably said that missing one resource is such a disadvantage that you are destined to lose.)
To mitigate this, I suggest a tech research that allows you to research the location of resources that the player can pick, instead of pre-selected ones. That way if you are short on materials, you can find a materials source. Short on tech, you can pick libraries. If you have everything you need, you can pick gold etc…The suspension of disbeleif approach would be to explain that researchers are scouring the archives for a resource of your choosing.
OR, for materials specifically, suggest the wood shop produce materials (instead of a +10%). Instead of using old growth forests, use the plain forests, but they have to be within the area of influence of the town with the wood shop.