"Equipment for your NPCs is completely unaffordable."
There is absolute expense, and relative expense to equipping other unit types. Too different issues. I understand that relative expense has not changed. Unit across the board have got more expensive due to reduced money supply.
Expensive units change the character of the game. I quite like it. Maybe champions gear could be cheaper proportionally.
"2) Shards add too much of a bonus to magic."
Difficult to balance to magic. I think shards should have a big impact. But first to find shard wins is is bit unbalanced.
"3) City construction drives me crazy. A. It's too easy to miss when a city isn't building anything. good reason."
It is fine as long as you click on each city every turn.
I still don't think they have the building balance yet.
"4) The magic tech tree. Am I just not getting it? "
I suspect your not getting it. Units only get essence from sovereign's imbue champion. So its important that only units that already have essence get a boost from techs.
5) Tying monster spawning to tech trees was a bad idea. My last game I didn't bother to research the Adventuring tree... and the world was a much safer place.
I don't really see the problem.
As I see it the big problem with 1.08 is that the correct stragety is still city spamming. Problme size one cites are still free.
Sorry for the mess, sometihng sees to have gome wrong with my use of quotes. I also can not see a way to usefully preview my posts.