Quoting Robert Hentschke,
Quoting Gyb, reply 24In regards to the removal of Organized, all we need are Champion Traits and Spells:
...
"Windwalking" - All units in stack move at this unit's speed and treat all terrain as 1 movement point.
You realise that this is Organised...? =P
What I'd like to see is Organised being changed. Make it live up to it's name.
The stack moves at the average speed of all units in it.
So simple...
A single slow (summoned?) unit would still slow down the whole stack but with a few fast units in there, it would be... somewhat okay.
Boosting the sovereign's movement speed would still speed up the whole stack but it would take an increase of +6 sov speed to speed up a stack of 5 by 1 movement point.
I like your idea of averaging the movement rates of the units in the stack! This way, you still get a movement bonus with a slow stack, and you now have a reason to buy the +1 move boots for everyone, as well as mounts. Yeah, it'll still be sort of an uber stack, but an expensive one to equip at that (assuming horses still cost around 100 GP each).
I was having a very enjoyable game with 1.07. I had 7-8 longbow equipped npcs/units in my stack, along with some tougher units to run interference. Yeah, the Archers were only causing a little damage about 33% of the time (my 8 man archer units were doing better of course), but I was having to whittle down the enemy before they closed to melee and whacked all my heroes. The fights were definite nail biters.
With 1.08, my 8 man archer units are suddenly causing 88 points of damage with every hit (less against seriously armored opponents). I had two of these units in my stack, and quite frankly, they have been mowing down the enemy in short order, with my Sovereign doing mop up of the smaller enemies. The fights went from challenging to cakewalk in one patch!
I dunno if bows were intended to be this powerful, but I DON'T like it! Any way I can unpatch to 1.07 until this is fixed?
BTW, I was seeing several crashes (every turn or two) with my saved 1.07 game under 1.08, but the crashes seemed to go away after a few turns of playing. I zipped through numerous turns without an additional crash, after getting over the 'rough part'.