to stardock:
- if youre going to give less money for killing monsters, then you need to cut back on the amount of respawns. otherwise we will continue to need large sums of money to fight off the constant flow of monsters. rebuilding our armies to fight them off isn't cheap. or... make it cheaper to build armies, and faster, not 30ish turns. we wouldn't need tons of money and large armies if forests weren't out of control. in late game, forests respawn 1000's of monsters per turn!
- the main cause for this is because you can't construct a new town unless its 5 tiles away from influence, which results in forests that have no chance of being influenced in late game. the restriction on placing new towns needs to be lifted or reduced. its a major game flaw. more than 2 tile restriction is going to cause this problem. which leads to other problems listed.
- you need a new way of constructing roads. the current caravan design is lame.
- why do some towns not give you any space to build? even though theres plenty of good land? (not filled with mountains)
- auto pathfinding is ignorant. units should use the roads available, not walk through trees because they think its a shortcut. i've noticed units will exit a city at whatever tile is closest to the center of the city. not taking advantage of how the city may be stretched out. so if you have a forest tile real close to the center, the unit jumps out there rather than taking the road which costs virtually no movement cost.
- new monster spawns should have their movement allowance set to ZERO to begin with to prevent them from doing BS between turns. otherwise they get a free shot at any and all caravans. its total stupidity.
get some coders in here and fix these issues please. i'd love to love this game. as it is, the game is a total disappointment. p.s. locking feedback threads and ninja changing the title is not something i'd expect from stardock. i welcome replies to my thread and would like an open discussion, as this is a discussion board.