Same problem. If it's a problem. I notice in the changelog it has:
"+ Territory scalars now work as Empire v Fallen (e.g. Kingdom guy on Fallen territory gets penalty, etc).
is that a move penalty?
If so, explains why my couple of hired kingdom types are limping their ragged asses around the fallen desert surrounding my starting position one goddamn infuriating step at a time.
If not - for some reason almost everything around me, with or without the rugged attribute, costs 2 points to move to.
If it's intentional - can't say I'd view it as a stellar feature. I don't mind the odd slow movement choke point or patch on a map, but to have my entire starting area as a half speed zone is a tad rich. The game's pacing was already a little lacklustre.
Didn't want to shelve, but I think I will. This game's search for balance has a way to go yet. The change from a fun if buggy 1.07 to a "may be buggy" and so far pretty unfun 1.08 was unexpected.
Anyway, good luck with it. I'll catch a later patch.