Hey! I'm usually just a lurker here but I wanted to congratulate Brad and his team on the excellent job they've been doing after the release... I just finished the very first game I considerered to be really enjoyable, both from a gameplay and a performance perspective...
Seeing just how much the game has improved in a few weeks since 1.06 makes me wonder what would have happened if they had released the game say, in June, sure they would have been bashed even more, but by now we'd have truly a gem in our hands... (just kidding there, almost)...
Having around 100k (maybe more, I'm recalling a number Brad gave a week ago) people playing the game and giving input while the team is actively developing the game is by far the best method to make a game perfect, this reminds me of another great game that was develped in this way, Mount and Blade, which thanks to player input became very good despite the really small develping team... perhaps for future releases follow this method, only naming the release version .90 or something so that you don't give the eternals whiners a reason to well, whine... because let's face it, if the game was in still in development sure by now it would be a little better than 1.00 but definetely not as good as the current version is...
Now to my little list of suggestions, I have more but they are probably being implemented for 1.1 anyway and I really wanna play another game so:
Shop: Make it so we can see what the hero has currently equiped when we're buying stuff, preferably with a figure representing the character with his/her character slots
Movement in the map: Please have the unit/s draw a line first to the destination we're moving and then have another click confirm the move, maybe have it as an option as well.
Squads, etc: When showing the attack/defense values of a group of soldiers, please make it so we can see the stats for the individual figure.. say if i have a group 4 solders with 5/5... its better to see those numbers instead of 20/20... big numbers tend to be misleading...
Magic: Can't really say much since the current embodiment magic will change, I'd just like to add, like many people suggested, a magic resistance stat of sorts... or not, after all, armor should protect you from a fireball or a stone to some degree...
Make cities something more than just resource collectors, have them produce something on their own as well, but to prevent city spamming have it tied to their level... say a merchant makes 1 gilder in a lvl 1 city, 3 in a lvl 2, 5 in a lvl 3, etc... same with the 4 basic buildings... another option could be provided to scale metal and crystal production as well...
That way when the city just starts off wharever resources it has will make a difference but in the end a lvl 5 city will beat a gold mine laying around... also there should be administration cost associated with the level of the city, being 1 for lvl 1, 2 for two etc... in that case gildar production could be boosted to cover that...
Heroes: have them earn a some hit points when leveling up as well as the usually stuff... and why not some passive xp just for being there...
Soliders xp: reduce the way solders gain experience when leveling up, a solder that survives a couple of battles can have up to 3 times the hit points of a fresh one, make it just 1 per level up or a multiplier of their original ones (adding 20% per level up, that way soldiers that started with better training will keep being better)
An option to build roads!
and last, move the independents away from them, its annoying when they just sit there and prevent my units from using them, forcing me to lose a turn when they are needed in the front...
Btw I just remembered there was another post for this so I'll paste it there as well...
Keep up the good work!