"You just want your adventurer go to the next level of dungeon. Honestly, I hate Adventure Tech and hope it would changed."
Yeah, that's pretty much what I'm saying. I think the adventuring component is a fun aspect of the game. I'm not sure I understand what your point is, I'm sorry. I'm guessing that English is a second language for you (and I apologize if that's incorrect), so I really don't want to argue about it.
Yes, English is not my mother language. And even not my second language, so I'm sorry if my english is bad 
I think, rather than you upgrade the adventuring tech to get the higher level of monsters, why not improve the Inn purpose of the game, just like some people suggest in this forum?
I think, we can make the Inn as the "quest centre" for the Adventurers. You go there, look the list of the quests, then solve the problem. When you have questing enough (for example you have finish all the E rank quest) the monsters be become stronger. This way, the monster spam trigger can be controlled, as there are only limited level of monsters in the wild (E, D, C, B, A, S, H)