Quoting GaelicVigil, reply 11
Elemental offers something fresh and new, not seen since Master of Magic. There is real tactical battles, quests, role-playing, marriages and dynasties, heroes and villains, fantasy stories, rich modding tools, and so much more. I'm willing to invest in new, fresh ideas, even if the road is a little bumpy and less trod. I am done investing in worn-out repeats.
How about AoW:SM, HOMM3, Dominions 3, Civ 4, FFH2, Total War, GalCiv 2, Europa 1400, Majesty. All of which have had some influence on Elemental and, on their own, felt more complete and consistent to me than Elemental does. I disagree with those who say Elemental is new and innovative. To me it still feels like the latest in the line of "Civ with Fantasy Stuff" games.
First of all, let's compare apples to apples here. Total War and Majesty are not really 4X games. The former is a tactical combat/formation simulator, and the latter is a medieval fantasy simulator. Sure, you can say that there is a turn-based mode in TW, but you can't expand with settlers and you can't research tech. It's simply an unfair comparison to say Elemental's tactical sucks compared to TW when TW's main focus was it's tactical combat, unlike Elemental that has divided up it's feature to many more areas.
"Real" tactical battles: No, there isn't
And how much more "real" are the tactical battles in HOMM3, MoM, Dominions 3, Civ 4, FFH2 and GalCiv 2? First of all there are no tactical battles in Civ 4, FFH2 and GC2 so right of the bat Elemental has a leg up on them. Secondly, the tactical battles HOMM3, MoM and Dominions are just as simplistic as Elemental. They all comprise of units lining up on either side of the battle field and running into each other like Electronic Football
I'll give you AoW:SM since that game had better tactical combat than Elemental, at least for now.
Again, name another 4X strategy game that has quests PERIOD. Even if they are fedex-type quests they are at least twice as elaborate as any other so-called quests in other 4X games. Frogboy has promised to flesh this out in the future with real dungeons.
Role-playing: not fleshed out at all
This is getting tiring. Again, name another 4X game with as much Role-playing mechanics as Elemental. Sure, in MoM you could "name" your sovereign and give him some spell books, and in HOMM3 you can equip your heroes with items, but Elemental does all of that and more.
Marriage and dynasties: almost inconsequential, aside from getting free heroes. Not fleshed out like TW.
Total War is not a 4X game, like I said above. If you're going to compare apples to oranges, then it's easy to pick apart Elemental and compare another game that does a single aspect better. Yeah, Morrowind is a better RPG than Elemental, obviously. Yes, marriage and children are done better in the Sims 3 than Elemental. But show me another 4X GAME that has marriage and dynasties.
Besides, I think dynasties in Elemental are better TW. In Total War, do you actually get to customize your wife and children? Do you get to send them on quests? In TW, dynasties are just text on the screen that give you a warm fuzzy feeling.
Heroes and villains: Not sure what you mean by villains but the heroes are pretty lackluster, due the lack of special abilities and interesting magic
Villains = NPC adventurer factions who have teamed up with monsters that go around trashing your improvements and settlements. You occassionally get pop-ups telling you about an NPC that is wreaking havoc on your settlements that need to be dealt with.
Heroes do have special abilities, they are stated on their character cards. Hero characters are far more deep than other 4X games because of the deep customization options for them, such as stat/level growth, equipment selection, editable names, marryable (is that a word?), etc.
Heroes and Villains can feel much more heroic and villainous because of the emotional attachment you can gain by their customization. It's far more heroic to me to see my son grow up, and take on and succeed at a difficult quest or battle. The depth here dwarfs other 4X games.
As for magic, is Elemental's magic system really any less deep than HoMM3? The quantity of spells may not be there yet, but the system itself is very close to MoM's system other than global mana. The amount of spells, I'm sure, will increase over time with updates and mods.
Fantasy stories: background lore doesn't affect the gameplay, aside from the dead world being the explanation for the lack of base terrain
I'm not talking about the background lore, I'm talking about the story the game tells you as you play. I've already seen some excellent posts detailing their game like a diary. I've never seen people write stories about their game of HoMM3, MoM, or AoW. I think this is because people are becoming much more emotionally attached to their characters than what they had in other 4X games.
And you failed to rebut my modding claim, so I assume you agree with that.