I have been reading lots of posts complaining about how easy is to overcome the AI. I recently read the city spamming thread. I never analyzed how the AI works to the extent that I could have known that creating outposts dont cost any food and therefore I could create them in the open just to expand my influence. Building outposts near a resource is logical to me but building them in the middle of nowhere does not make sense.. I would have assumed had I given any thought to whether or not to build nowhere near a resource that it would be counterproductive because there would be an upkeep cost.
SO. I never have engaged in city spamming and if I start of in a decent area and can get a city or two started and growing, I face an agressive AI enemy who shows up with a stack that creams the stack I have been trying to beef up with armor, magic and weapons. Sometimes there are lesser stacks that show up first and I am pleased to win a battle or three with light casualties that must be replaced. But I haven't managed to get a fully established ecomomy providing sufficient gold to pay for arms, armor, and the units to use them.
It seems to me that of all the complaints I have read about how the game is too easy tend to focus on specific, unintuitive, and often non-sensible strategies. What I am curious to know is who is twisting your arms to use these strategies to overpower the game? I have read that city spamming will allow the player to dominate the AI too easily. Did it not occur to you to just NOT spam?
I have read that one way to easily (though the two times I tried, I was unable to get the strategem to work for me) overpower the AI enemies is to hire lots of NPC's and imbue them. Is someone forcing you to make channelers out of every NPC you meet? In my two attempts, the wandering NPC's that I could hire weren't that many and I certainly did not have the essence to manage more than Janusk if I wanted to cast anything more than a lousy 2 square range icebolt. Summoning something being able to cast an infinite range AOE spell or two seems to be necessary to me. Especially with all the MISSES (yes I have tried mage sovs with beginning INT 15 and boosted it along behind essence and still had significant misses. I haven't been able to last long enough to level my Sov and NPC's more than level 5 or 6 before the enemy is sending his uber stack of doom my way.
But I digress from my point, which is this: if some of you folks find the game so inredbily easy, why not try not gaming the AI? The last thing I want to see is Elemental being made 'harder' than it already is for players who aren't seeking out specific strategies intended to exploit a particular AI weakness.
If I had the time and energy I could create a large map with a medium sized island in the center of a large ocean with all the resources needed to develop uber knights of doom and their tricked-out loremistresses. Surrounding this haven of resources-a-plenty would be eight smaller islands which have 'adequate' resources and each one populated by one of the other kindgdoms/empires.
I could then build a few harbors, create fleets of ships to carry my DOOM stacks to the enemy and conquer them one by one with little fear of them attacking me too early or even mounting their own fleets (I read that the AI doesn't do maritime units)
Combining an exploitation of an AI weakness with an enforced restriciton that somewhat counters AI cheats like being able to create numerous stacks of highly advanced units even though they dont have the gildar to pay them.
It might be fun once; and ultimately not very satisfying.
Im sorry, but I believe that playing in NOVICE mode should get me into an endgame scenario with a decent chance of winning on occasion without employing the strategies I have read make the game unbalanced and too simple. I play games for fun, not to pull my hair out trying to dream up ways to beat the AI based on its weaknesses or on game mechanics.
Just my perspective; your mileage will vary. 