"Basically what I would like to see is a detailed manual of what can or cant be done with the modding engine and examples on how to do it."
This is what he was talking about in the OP. Not what you want added, but what you want explained.
Teach a man to fish...
I agree but unfortunately alot of the requests are something that can be found out, just by looking at the existing code.
The examples I have included are ones that arent in the code currently, and we have no idea on figuring out how to do it.
For example:
1. Wall of Stone? As of right now you can make a spell to upgrade the look of your city to stone walls, but you cant have a spell increase defending unit defense. I have tried for days and it cant be done. That is we need a guide.
Honestly the effort would be better served if they answered these questions on the following tags.
1. <mod> what are all the examples that I can use such as map, unit etc...
2. <target> so far I see a few such as friendlyunit, enemyunit, unit, map etc.. but a full listing would be nice.
3. <attribute> etc..
4. Lastly detailed guide on the calculate command.
With these a person can figure out how to do everything with this game. Hence teaching a man how to fish instead of doing the fishing for the man like some here are requesting.