I thought this is where the modding community was anticipated to assist but that is hindered due to getting the game bugs /balance ironed out...
Assist is OK, but here it is rather "do most of the work". Especially for a game that advertised the adventuring aspect so much as Elemental.
Why, they could even just have implemented fixed quest hubs offering off-the-shelve quests like "conquer X" or "kill champion Y / B units of player A" and just the occasional unique quest, I would have been happy. But two for each level?
Also the event like quests (i.e. those that were randomly offered to you by citizens and that were mentioned in the Dev Journals) seem to have been omitted from the final release.
And together with the bugs in some of the quests this leaves adventuring in summary currently in a rather sad state.
Rabenhoff