Have played 3 longer games so far, approx 20 hours or so. Games running great (Older AMD x2 system), 1 CTD, 1 bug where save > return to game needs a zoom/unzoom to fix graphics.
Please implement monster lairs, please do not randomly spawn/respawn larger monsters way beck in my civ in a little circle of un-influenced space. Please hold off on the endless waves of spiderlings, wolves, bears and bloody caravan killing bandits... I've already conquered this area, I have a stable economy, my borders are guarded... where are they coming from?
I can advance if I put enough troops in my towns, but its bloody annoying. And suddenly I have a 200 combat rating mob pop up in a small gap of influence. Not game breaking, but annoying and time-consuming. I can teleport in, whack the mob (gaining more gold than my economy makes in a bunch of turns), and teleport out...but I just wasted time and 10 mana.
Implement monster lairs - ideally that grow larger and/or splinter over time. Uncharted wilderness should be scary, pastural farmland not so much. Ideally the "newer" mobs would be updates on the old so that lvl 1 spider lair spitting out spiderlings will, if unchecked, spit out nasty stuff later. Make the lairs somewhat of a challenge to beat, but rewarding as well. Make the creation of new (non-splinter) lairs a rare event, plus a time delay before the first spawn.