I like the idea of these techs.. I do think that for the most part they should only add locations to territory that is in our area of influence part. This represents the fact that as a "settled area" we have time, opportunity, and safety to explore it in more detail.
However I have a few ideas that might add to there "fun Factor" for some the current ones and possible additional once..
1) have some that instead of resource locations spawn a quest start location.. for example say at this we get a rumor from a traveler that he saw some shinny rocks in an old land slide.. so a quest location appears for the old mans cabin.. then when we get there he has a task for us to perform or tells the tale of the location but when we get there we have to solve a puzzle or slay a guardian.. any way you get the idea ...
2) have a tech that creates a "surveyor pack" the champion wearing this has a small % chance to discover an new location at any time.. (it could be resource, gildar rich ruin, shard, ancient tech location, or lost wizards tower)
3) information of rare resource/treasure/tech/spell in another sovereigns territory..
just some good old fashion brainstorming to help add depth and breadth to these kinds of techs..
Carry on!