The whole thing as is just looks a bit awkward, since I don't see enough visual cues that my unit is really going to move.
Bingo. Civ 4, you get a nice line, showing where every move will stop, and how many turns in all. This is enough to reassure me that the game has understood my instructions and is showing me the path it intends to take, further reassuring me that the game will indeed accomplish the task I set it. If I should worry about it, another click on the unit shows the path again. Here, there is no path shown, just the destination square. If I click again on that unit, and the destination square is not on the screen, there is nothing telling me the unit is on a long move.
Just showing the intended path/number of turns would probably go a long way to clearing the move thing up. Still, this is a basic usability issue that should have been addressed a long time ago.