But what about at-the-front heroes? I kind of wanted my heroes to be able to be something other than just casters. As it is, they can't stand up to front line troops.
I know too many people compare this game with Master of Magic, but lets be honest - its combat system worked. Heroes and normal units were fairly even at equal levels, but heroes could advance farther and got pretty awesome. Plus, each unit had a magic defense separate from physical defense, both of which levelled up with the unit. Finally, the attack/defense system was much more reliable. Each point of attack/defense had a 30% chance of hitting/blocking. That meant that you got a fairly predictable attack and defense rolls, with rare exceptions of high/low values. With the Elemental system, if I understand it correctly, a random number is rolled from 1..max, which gives very unpredictable results.
And, as far as the Protect Friend spell, don't you find it a bit tedious to have to cast a spell on every single hero you have to get them to be able to survive a magic attack?
I like the idea of this game, but the entire system needs a severe overhaul to be effective from early to late game.