I've only played a few games with Release version. Sadly you can't build multiples of buildings anymore and most of the econ buildings only increase gildar production by % instead of producing it themselves now. Thus gildar production is a lot harder to get flowing then it was back in Beta. Of the top of my head the only 3 buildings I can think of that produces gildar is Merchant (1G), Palace (7G), Gold Mines (?G).
Some of the Econ buildings that give a big +% to Gildar can only be built ONCE. As a result I recommend building the Palace in a city with 1-2 Gold mines and then builiding them in that city, such as the MINT. Also getting all the level up city bonuses in Gildar on that one city helps. I often end up with one city that produces well over half my gildar. This is the kind of setup most people are talking about when they got massive gildar output from a city they don't have a ton of cities producing that much cause it's not really possible.
If you don't start near a gold mine I recommend working up towards palace fairly quickly. Also reasearch the adventure tech tree on the Explore line which makes more resources spawn and hope one of them is a gold mine. I had a 2nd gold mine appear next to my Capital and after building the Palace there too I was able to get over 100 Gildar per turn from it when it hit level 5.
Aside from that it's best to "farm" gildar from local monsters. Just keep killing them as fast as they spawn in the local area as it will help your gold flow. Questing and Dungeon looting help too a bit but only for a time as soon the goodie hunts and quest locations run out. Then your stuck back with just city income.
Another thing to help income is the Trade treaties which in one game amounted to about 1/3 of my empires total income. This kinda depends on how peaceful your neighbors are and such.
Caravans only make roads and give a food bonus so they are of no use to getting Gildar.
Now as for a normal city I don't have the exact numbers for all the econ buildings so I'll just go off a general estimate but here goes. The Market gives +15%, Trade Outpost gives +50%, Each level gives LVL * 10% for total of (2+3+4+5)*10= 140%. Thus an average level 5 city should get about a 205% bonus to Gildar production. The problem is it only gets ONE gildar production to start with thus a whole 3 gildar for being level 5. There might of been a building that it's UNIQUE which I forgot but it's not gonna make much difference. The problem is you only ever start with that one gildar to begin with.
This also applies to all of the other resources in the game though which I think is to make the map resources much more valuable. Problem is though there doesn't seem to be enough of them to really go around. Like in that game I mentioned above where I had 2 Gold Mines & Palace city putting out over 100 Gildar. I only had ONE other gold mine on the map in a LARGE game and I controlled 1/4 of the land. Currently still playing that game and haven't come across a 4th gold mine yet.
Also the AI seem to be strangly absent as I set it to 9 AI players and only found 1.