Hi all,
I've run into numerous issues with v1.06, none gamebreaking, but felt I should report.
-In combat, I've a huge delay between one action and the next. Ie. if I attack, there's a 5 second delay where clicking does nothing and I'm stuck waitng. If I'm attacked, there's a 5 second delay until I counterattack.
-Unable to flee. With 1.06, moving into the fog no longer lets me flee
-Resources spawn oddly. I'm suddenly finding significant numbers of resources grouped together. Like 3-4 in an area. This is on start.
-Notables/Goodie huts also display this behaivor. One start had 6 goodie huts in my starting position without making a single move yet. I opened up 3rd tier Quests last night and suddenly had dozens of quests spawn.
-On some starts I've found >50 difficulty monster spawns in the first 10 turns. Packs of spiders or strong bandits.
-I am able to move onto neutral creatures instead of attacking them occasionally.
-I've had heroes disappear from the main map, had to click on their icon to get them back.
-Suddenly, with v1.06, my towns now require 25 pop to get their first level.
-Enemies may not be building their towns at all, conquered one and not a single improvement built in the first 50 turns.
Ongoing issues since release
-I will, after about an hour, lose sound effects and animations for spells in combat.
System specs
Intel Core2Quad 2.8ghz
4 gigabytes OCZ platinum series
Gefore GTX 260
Soundblaster X-fi
Routine game setting: Challenging difficulty, default settings for resources/pacing, Conquest only, custom soveriegn designed in v1.05