I read these threads and I wonder if I'm playing the same game as other people. I'm not exactly sure how the game creates its maps at this point but it seems like some people get one kind, some people get the other.
In my games (I've played a few short ones per patch version, and at least one long one per patch version) I tend to either spawn next to a good set up of resources, or pretty much nothing, which means I'm starting horribly slow.
My 1.05 game I had 3 food resources next to my Sov at the start, and a Library and another food in a good 2nd city location, but no gold mine until my third city - the game was painfully slow ... hitting end-turn many times in a row until the mine was build, and then again to get enough gold to purchase little things.
I never spawn near AI. In my big 1.05 game I was literally through a snakelike mountain pass (with no resources in it) before I ran into the AI. Three minor factions and 3 major ones so far, in that tight area.
The AI never declares war on me, or goes on the offensive. The minor AI Sovereign has 0 movement, never builds, never expands ... it simply levels up its city and accepts the "freebie" defensive unit, and cranks out children. Therefore, I marry their best daughters to my sons, then bulldoze them and raze their city (it is worthless, I can't figure out if it can be upgraded .. I don't think it can).
The enemy major faction AI makes a couple small stacks of 4-5 decent units and some city defenders, but they get bowled over by my Sovereign's stack of doom by the time I actually get to them. I rolled over the fallen in 3 turns because they had 5 huge cities with minor defenders and two little stacks of 4 or 5 units that would have been scary if I didn't just shoot them all dead with arrows before they even got to me.
Friendly AI builds cities at weird places, they were (in my 1.05 game) building in that snakey mountain area in front of me that I ignored because there were no resources. ... or worse ... they build one square past my border to grab a resource I was waiting to get when my city expanded, and push back my area of influence. (This infuriates me, and makes me wipe out all my AI 'friends').
It seems in my games the AI ignores me, fights each other (at best), and I just walk around and build cities wherever. I was up to about 15 in my 1.05 game and I got bored (and 1.06 came out).
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Question: Do we, as of 1.06, still get XP for units that flee battles? I had the wife of a sovereign run from the fight where I was killing off her family. I attacked her to kill her after, but first round of combat she ran .... and I got full XP. I tried the autocalc ... she ran from it. I tried about 12 times to fight her and she always fled, and I always got XP ... leveled the whole stack of units a couple times chasing her back to their town, and finally just offed the sovereign to get rid of her.
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I almost feel like the game just doesn't know what niche it wants to be in or how it wants to be played. There are so many different types of gameplay going on, and none feel rightfully finished. Maybe the game just has very rigid ways of playing, and some of us are just good at breaking it by doing things we've learned to do from other titles in the genre (build a big stack of doom like in MoM - with mostly ranged troops, summon lots of ally units, etc).