I know this has probably been discussed to death in other threads, usually as part of a metapost about overall game issue, but I'm in the middle of a game with a min-maxed caster sovereign (15 int, 15 "wisdom" and all spellbooks to start) and I'm getting bashed over the head CONSTANTLY how weak and stupidly unreliable magic is in Elemental.
Said caster has had pretty phenomenal luck on my current medium map on "ridiculous" difficulty... more like ridiculously lucky. I have 3 fire shards on turn 133 and am one more city level-up to get my fourth (just out of influence range). This said, my uber-caster with 41.9 essence is *STILL* having problems even bringing down creeps with 20 HP! Melting Touch which is specced at up to 120 damage is averaging in the single digits CONSTANTLY against level 1 spiders in a level 3 quest.
Work Time Fun?!?!?!
This just destroys any desire I have to play a caster sovereign. And given that the entire PREMISE of the game is you bringing life and magic back to the world this is just so very disheartening. I was able to basically destroy everything in my path with a min-maxed warrior sovereign. No muss, no fuss and most importantly, no magic.
Magic needs to at least work. A string of 3-4 misses with a purportedly powerful caster sovereign just reduces it to a very simple question... why did I make this chump and not a super powerful melee equivalent? I have the exact same feeling when my "up to 120 damage" Melting Touching comes off more like "Lukewarm Lovetap" or "Clammy Handshake" or the like.