Ranged also appears to be a bit weak. I regularily seem to miss or do really piddly damage with archers.
RAT
Something I've noticed about ranged units. There maybe a hidden secondary range along with the maximum range. I've noticed that I can't hit things for crap if targets are out near the maximum range but if the targets come closer, say 4-5 tiles from the range units, they actually start hitting properly.
I'm not going to give details but during the campaign I had a group of 8 archers absolutely murder a high armor value target when it was only about 4 tiles away. Before that point they couldn't hit the thing even if it was a barn. It also had a lot of HP and my archers were capable of reliably hitting it multiple times for quite a bit of damage once it got close.