" What’s next ?
For me [Stardock CEO + Lead A.I. Designer], it’s AI AI AI. Elemental is a lot more complex of a game than Galactic Civilizations was. I do want to emphasize that the difficulty level at the world setup is not related to AI difficulty. It has to do with how tough the monsters and such will be (crazy shrills late game type stuff). The player intelligence is set up on the opponent set up screen.
If you’re able to beat the AI at harder settings, please feel free to post your strategies and such. I am not only happy to incorporate your strategies into the AI but relish doing so. [...]
I can tell you this: Regardless of whether Elemental gets good or bad reviews or sells well or sells poorly, this game is the ONLY game Stardock’s development studio will be working on for 2010 and much of 2011.
One of the benefits of being a small, privately owned company is that we can focus on things for reasons besides quarterly earnings. This is a game we love and will be expanding for years to come. "
Stardock CEO "Frogboy", Elemental Journals, August 25.