i've tried to check that most of these aren't mentioned already, but honestly, my browser hates this website, which makes it quite difficult, i gave up
latest version, the 1.05.016 or something like that
Units with items that grant bonuses to move, will loose those bonuses if you save and then reload if they haven't yet moved more than the bonus. in other words a journey man cape and travellor boots that doesnt move 2 before saving/reloading is loosing 2 moves. a problem given how often this game crashes and therefore how vital it is to save often
quests are spawning their targets in enemy territory rendering the quest virtually uncompleteable. the wild goose chase compass quest is one, and the escort to estate being another.
destinations for quests are not always pointed out. forcing you to scour the map for them.
points of interest are spawning ontop of eachother. a level 2 dungeon on top of a level 3, a level 2 ontop of a gold mine so you can't tell its there.
in some cases the destination for a quest doesn't appear to be spawning at all, however with it failing to point out the location and the possibility of it being buried under another object, i can't be certain.
caravans don't show up on the side bar, making it very easy to forget to move them. difficult to hunt them down to move them.
a goody hut rewards a map to a lost settlement, this does absolutely nothing that i can see.
dungeons aren't removing correctly on completion. infact, completing one dungeon sometimes causes an ajacent dungeon to either become disabled, or vanish, leaving the one you completed inplace but disabled
when completing dungeons, the fields of view of the unit is zero'd until they move. very frustrating if there was a monster or something nerby and you can't quite remember where.
the mouse can go haywire when targeting hill/mountain sides. while very clearly selecting the goodyhut on the slope(the tool tip comes up), the character will on occasion be directed in a completely opposite direction.
pathfinding often fails to find the shortest route, going through terrain which requires two moves, instead of around, not traveling through town, which sometimes results in travel taking 2 turns instead of 1 move.
unable to talk to heroes without any indication as to why. my first guess is not enough money, but behavior persisted with over 3500 cash on hand.
prestige from hirelings not being added to town even when said unit is in town for a full turn(playing as nation that had +1 already, hirelings added nothing)
there needs to be a way to specifiy the target of a spell in a stack, specificly imbueing seems to pick for you.
when arming a weapon in the equipment screen, the text is black, the background dark brown, this makes it very difficult to read the already tiny writing to find out the attack and combat speed modifiers, etc.
since the patch, there seem to be very few champions in the game, there also seems to be a suspiciously large number of monsters with some damage to them. this leads me to believe either the animals are too aggressive or the champions suicidal. i needed level 2 heroes to get even one and i know the AI's weren't hogging them all, makes marriage difficult, since the majority of champions seem to be dudes. i feel like i will have to start playing as a female. i don't mind the increased monsters or general increase in difficulty they brought, but the lack of champions is a problem.
the book popup at the start of random maps is pointless.
renaming should have a one click delete, or a clear button. when the default is supercalifrigalisticexpealidotious, its a little tedius to delete one character at a time.
there is a lack of consistency in starting locations. random is okay, but completely random leads to some very unfun situations. in a recent game i had 3 towns and knew most of the map with the exploration level 3, no iron, and no materials beyond the workshops. made it a little difficult to recruit useful troops. in that same game i had a ridiculous 8 shards. and with my next town, would have had 12. i've had maps spawn with nothing more than a fertile field as far as the eye could see, others have had hordes of goody huts, and others spawn me ontop of a mass of gold mines or lost libraries, making the game something of a cake walk. a little consistency is needed.
you can give an order to build on an object outside your towns influence, like a gold mine for example. it subtracts the resources, shows as being under construction, but then the next turn is clear.
mouse cursor not always changing. its very annoying to try and level up with the combat move icon, for example.
the 'clank' noise that is used for button presses is kinda shrill and grating, to the point that my sound is disabled. any chance you could tone that down, replace it.
the in game manual is almost completely usesless. the pdf that came with my download is worse than useless, being wrong in several places. while the tutorial might help some, i'm not going to play an hour long tutorial to get an answer to a couple of simple question, especially on things i may have to look up again later. it really needs an update to be useful and informative. and could stand a reorganization as well as a search option. there are for example, no entries for squad, or caravan.
why can't you look at the tech tree before you have research points. its kinda annoying. it would be nice to set all that up at the start of the game, especially since since it seems like you loose that first point of research(hire a researcher, its the next turn before you get the popup to select anything, but he should be generating a point that turn)
i don't believe formations, multiple troops in a single unit, are working as intended, or else i am missing the point. yeah they do more damage, but they die just as easily, and once a member dies, there doesn't seem to be a way to retrain them, heal them back to full capacity. i wait 4 times as long for a 4 man troop, in the first battle 3 die, and thats it, i've got a one man troop now.. i'm reading a post that says it might be a bug when stationed in a city that prevents regrowing, but i'm not seeing them heal anywhere in my cities influence. the turn after the battle that killed them, they permenantly drop to in size. (ugh, healing outside the city... would take forever.)
please stop resetting my options with the patches.