Sorry to continue the trend of personal observation threads, but I didn't see any rules against it so here we go.
I loved Master of Magic as a kid, and I continue to play it now after it was released through GoG. Though this is not a sequel, or even a "spiritual successor" (I don't know the company's position on that view), this game is a MoM replacement for me (not a Civ replacement, but a MoM replacement).
I was concerned about the "epic feel" that people were talking about in the forum, and when I first started I was concerned about these single model units, but once I found you can create squads, I was perfectly happy with it. I'm also an RTS player, and the major difference between these two genres (besides Real-Time versus Turn-based) is this: I try to get the most out of an RTS with what is given to me, but I try to put the most IN a TBS that my imagination is able to conceive. So, 1 pop can be either 1 person or 100 people, and it could change from the early game to the late game in my mind, so I don't really care about all that.
I am a bit confused though. Both the manual and the Hiergammon (is that right?) say that weapons and spells have damage types (cutting, blunt, fire, etc), but nothing in the game seems to represent that and threads here have stated the same. Was this a dropped feature, is it hidden, will it be patched in?
As a result of this, magic is not very deep it seems. Since there is no difference between a Fireball, a Lightning Bolt, or a Boulder, it seems (IMO) that you should either get ALL the magic books or none of them, since you don't know which Shards will spawn in your area (on that note, I have not seen any, what the heck?). Also, I think a good idea is to take from MoM the spellbook idea: you can be a generalist with 2 of every element book (general but weak), or a Fire Mage with 10 Fire books (powerful, but limited).
I'm also having trouble with Notable Location Level versus Quest Level. I can do Level 2 (or 3...can't remember) quests, but I can't pick up the Level 3 Treasure Chests. Which research path is that for?
So far I'm having a ton of fun. UI can always be improved, but compared to MoM it's much better. Personally, there are a couple things from MoM I miss, the BIGGEST being my Undead armies: I love that magic/unit line! Trying to hit enemy units carefully so the zombie can get the last hit and make another zombie is a lot of fun. Will this spell/unit ever be added in? Oh yeah, are there mercenaries in this? I haven't seen any. I'd love to recruit Halfling slingers again, so overpowered
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Edit: one more thing, with a custom sovereign, can you start with equipment? When I passed an AI sov in the first few turns, he had a sweet looking staff, while I had nothing. Was there something in the customization that I missed?