How is spell damage determined? I have a maximum spell damage with Fireball of 60 when cast by Dear Hubby (~180 turns in). I come up against some of the early-game bandits wandering around and decide to roast the buttocks off their archer. I cast 4 fireballs--they did 1, 4, 4, and 1 damage. When I used Infernal to try to mop up the rest, it did 9, 8, 1, and missed. Now, I know this is possible by chance, but this isn't the only time I've run into things like this. Bear in mind, these are level 5 heroes with three shards backing them up opening fire (pun unintended) on bandits with 0 or 1 DEF. It seems highly likely that at least one of those suckers would take, say, around 30 damage, or 50...is the spell damage formula bugged?