I cant seem to figure out what ten unique factions means because there all human it seems. do they all have different army types to draw from.
Most of the factions are human-like, but you can train non human units by capturing a camp you find on the map, for example ogres. The unique part is about the respective technological fields (Kingdom vs. Empire) and specialities like production, economic, military bonuses and such.
Are there magic schools such as fire, water, death etc.
I know about 10 so far: Earth, Fire, Air, Water, Summoning, Enchantment, Ruin, Restoration, Life, Death. The elemental ones plus Summoning and Enchantment you can pick when you create your Sovereign, the rest can be found in the world.
How good is diplpmacy in sins it was almost non existant.
It seems that there is a big focus on AI and diplomacy like in GalCiv 2. I think it will be above average at release, but it will be rather intricate after a few months. I am sure diplomacy will be very good then.
how big are the tactical battles is it like AoW once unit at a time or more like MoM where there were massed little groups.
Both. You have one unit at a time, especially in the beginning, and can form massed groups later on with the appropriate technological advancement.