So, despite missing the window to get in on the last beta by a few hours, I can't stop thinking about Elemental. I really can't remember the last time I was so excited for a game (ok, maybe Fallout 3, but I had played the first two years before and it had been a long time). My friends and I started playing Heroes of Might and Magic 5 multiplayer in an attempt to quell the thirst for Elemental. We've been having a blast, but then a horrible realization came upon us... waiting for your turn was boring as hell! We talked about various things that could make the wait a little more tolerable, but when you get 5 guys playing... well, that's a long time. So we got to wondering, what's Elemental's in-between turn going to feel like? Is it a simultaneous turn-based kind of thing, or a traditional. If it is traditional, will you be able to do things like set research goals, design units, set build queues for cities, or map your units' next move (and re-map it if the situation changes) for the next turn? I sure hope so. It makes the time go by faster as well as cut down on turn time for the active player, therefore moving the game along faster. I do love a traditional turn-based game, but downtime's a drag, and I've always felt that by implementing the somewhat small activities during that downtime, TBS games could be VASTLY improved for multi-player.