So you’ve decided to get sucked into the world of Elemental…
So let’s make some “notable locations”.
Step #1: The Tile Editor
First, you make your “goodie hut” in the tile editor.
I’m making an “ancient battlefield”.
Step #2: Define the GoodieHut and its “treasure”
<GoodieHutType InternalName="Notable_AncientBattlefield">
<Name>Ancient Battlefield</Name>
<Name>Lost Battleground</Name>
<Name>Forgotten battlefield</Name>
<Description>This was the site of some long lost battle.</Description>
<Rarity>100</Rarity>
<Destructable>1</Destructable>
<PreferredTerrain>Land</PreferredTerrain>
<SpawnRating>0</SpawnRating>
<Medallions InternalName="">
<All>EnchantedSword1.png</All>
</Medallions>
<TileDesign>N_AncientBattlefield_01</TileDesign>
<DrawnIcon>Gfx/TacticalIcons/Artifact_Bones1_ClothIcon.dds</DrawnIcon>
<IconSize>50</IconSize>
<Treasure>
<Title>Found a midnight stone</Title>
<Desc>While walking through the debris of the ancient scene of carnage you find a midnight stone.</Desc>
<Liklihood>100</Liklihood>
<GameModifier InternalName="Dagger">
<ModType>GiveItem</ModType>
<Attribute>MidnightStone</Attribute>
</GameModifier>
</Treasure>
<OnSelectSFX>Click_Bones_01</OnSelectSFX>
</GoodieHutType>
Explanation:
Step 3: There is no step 3.
That’s really it. You just toss this into say the quests directory and voila. It’ll show up.