Cool, Frogboy! Thanks for givin us these tips, I have a feeling I'll be using them a lot in the future. Is there any way that you could set up a "% chart" that gives you different items based on chance? I saw in the code there was a "likeliness". Could we set it up so that its more likely that we will receive 50 gildar instead of the midnight stone? So in example:
there is a 70% chance you'll get this:
"you search the ruins only to find 50 gildar in gems"
there is a 20% chance you'll get:
"while walking through the debris and carnage you find- near a seemingly well dressed skeleton- a midnight stone"
there is a 5% chance you'll get:
"your presence on these hallowed grounds has disturbed an army of Warrior Spirits"
Oh and, providing the above is even possible, could there be other factors that determine your percentages?
- Evil alignment: you have a much greater chance of spawning the Warriors.
- {{insert value here}} or higher Adventuring level: a greater chance of finding the stone.
This would have amazing potential for story telling, I hope it might be possible. 