Hi everyone! Its my 1st post here in the forum but Im with you guys for a while, reading the posts and watching the videos. Btw, nice videos Gorstagg.
First of all. Stardock, never heard about something like you guys, you are just amazing. The things you did here, I have no words to tell. Im waiting EWoM for almost 10 years, so you can imagine how excited I am about it.
As I said, im with you guys for a while. I was looking for some kind of MoM sequel when i bumped into EWoM. Since that day, i come here everyday to see how The Game is evolving. And I say, its doing great! Need some minor balance issues, but it still beta.
But im not here for minor balance issues. Yesterday i was playing MoM (yea, still play MoM) on hard in a large map, was about to finsh the game when noticed that i had only 1 active army. Got lots of units protecting cityes, but only one army atacking and leveling up. This army was made of 6 heros (Serena, RayWind, Brax, Aureus, Maleus and that druid guy), all super hero status, and a stone giant. I didnt use any regular unit all the game, except for defending cityes. Actualy, if i had another way of researching spells, getting money and mana i wouldnt need cityes as well. So I come here to ask you (all the EWoM comunity): can i choose to play the game like a RPG (advance trought the questing and magic tree and build no city) and become so powerful that i can stand and fight with the civilization and warfare tree guys? If not, can i at least use my mobility as a nomad to avoid a big fight and chase another ways of winning?
I think it will be great, a group of guys wandering around, getting quests, killing monters, getting powerfull. Dont think that win by conquest would be easy. But would be fun to finish the master quest or spell of mastery or diplomacy. Its another way to play the game, and a fun way in my opinion.
Some issues that i thought could help make this possible.
Money - Another way of making money besides city trade. Maybe repeatable quest with money reward, neutral shops to sell items and resources. And of course money generator npcs. Remember that you need money to survive with a bunch of guys, not to mantain an whole empire.
Research - You should gain some research points when enter a not claimed lost library. Npcs (or the sov) may have the ability to research direct from a lost library by standing on it.
Magic - Your sov may channel directly from a shard when casting a powerfull spell. If you need more than one shard, a npc could help channeling the other one
I think that a dinamic use of the enviroment (lost library, hidden temple) could make the game more fun. Will give lots of new ways of achieving same objectives. You could regen mana faster when inside a hidden temple, gain research points when in a library... or do i need to build a city so i can enter the library and start looking for something? There is a great potential for this. Instead of building a city you can move on an enemy territory razing and positioning your npcs to his resources to suport your atack, and then, after looting it, move to another location. This is a way the player can live the adventurer group.
My point here is that you dont need a city to win the game. What do you think about it?
ps. sorry about the bad english