well, armor definitely needs to be rebalanced imo. Researching paper doll locations seems silly though.
Research definitely ramps up too damn quick in terms of equipment...hehe.
There's also a disparity in cost efficiency between different pieces of armor. This is fine, except that I end up using leather greaves as my basic cheapo spam armor in the early game rather than leather chest armor. Dunno, just struck me as off.
The numbers are really still off at this point. Even just the type of armors, being light, medium and heavy within each tier. Needs more diversity.
The stages of armor should also use something like this. And each tier of armor should also have a masterwork version. With a special name and so on.
Cloth: Cloth armor, Padded armor, Mage armor.
Leather: Light Leather, Studded Light, Leather, Studded Leather, Heavy Leather, Studded Heavy Leather.
Hide: Light Hide, Studded Light Hide, Hide, Studded Hide, Heavy Hide, Studded Heavy Hide.
Chain: Light Chainmail, Chainmail, Heavy Chainmail
Scalemail: Light Scalemail, Scale Mail, Heavy Scalemail
Chain and Plate: Light Chain & Plate, Chain and Plate, Heavy Chain and Plate
Full Platemail: Light Platemail, Platemail, Heavy Platemail,
Warmail: Light Warmail, Warmail, Heavy Warmail.
(Warmail is something more akin to that traditional fantasy armor, exaggerated pieces, thicker, spiked, with edges.. etcetera.)
And so on.. and then for each tier there could be different types of Masterwork armor. (I would say check out 4th edition D&D for a list of their masterwork armors.)
And this way those armors could really be interesting, but it would also allow for different style weapons, light versions, heavy versions, maybe even styles like Paridan, and Magnar.. etcetera..