While playing through a round it’s apparent that the levels of the quests/events found throughout the land increase based on turns. This seems to do ok, however I have a few concerns. How can a new champion (whether just hired at a low level OR a child from the marriage playing as a champion) get experience in new levels when you are 100+ turns. I recommend two potential corrections:
- When a new set of events/quests are added, instead of making them all the max level for that turn, spread them out so a sizeable portion is level 1 and lower levels.
- Currently the game stops one from entering a quest/event if they are too low a level compared to the level of the quest/event. The same should be for a champion of too high a level going into a low level quest/event. Say any single champion should only be able to enter a quest or event +/- 5 levels within their own level.
Otherwise I see people having a level 30 champion and a bunch of level 1 new champions/children.