Beta 3-B should really be called Beta 4 I hate to say it. It’s the most significant set of changes to the game rules since Beta 1.
Your suggestions do get recorded and looked at. It doesn’t necessarily get implemented immediately but they do get looked at and if we like them, we’re not afraid of radical changes as Beta 3B will make clear. There will be riots I’m sure but it’s so much more fun.
Working at Stardock isn’t for the faint of heart. I have no qualms about making radical direction changes if I don’t like how things are going.
I was finding Beta 3A boring.
And I don’t think I was alone in that thought.
The problem with making games is that we tend to always want to look at how others did it and repeat the flaws made in the past.
Nowadays, it’s very very rare to see a new AAA PC-title that isn’t a sequel. So we have an opportunity to take a fresh look at things.
Thank goodness for the beta community and their constructive ideas. If you’ve ever had a negative view of Internet forums, I recommend joining our community and reading through the work of our community here. It’s amazing.
Now this is incredibly exciting. And the direct honesty, is as always refreshing.
The idea that some ideas could be put in the game that were mentioned a while ago! Awesome.
Beta 3A, was different. It really was. But it also felt empty. Which I just attributed to the very nature of it being a beta. But, you're right.. if you watched my video's.. building stuff in towns just became bland. It didn't do anything or feel interesting. And I could only get so excited by the process before I was noting to myself that it was missing a lot of the fun.
So hearing that there are incredible changes, on a gigantic level will be a good thing in my book.
And your right about games ... it's the same way with world creation for campaign settings. People keep looking at the same thing. And then wonder why it doesn't feel organic. And in a lot of cases it goes back to the progenitor.
Look at Minas Tirith and Os-giliath. Those two massive cities right? Where are the villages? You know to feed them, all. It was like someone just plopped them down, and that was that. No one asked about the empty plains outside of it, or how they were fed. It was just glossed over.
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Medieval towns tended to grow around areas where people could easily meet, such as crossroads or rivers. Towns needed more water than villages, so a nearby water supply was vital. Rivers would provide the water used for washing and drinking and they were used for the disposal of sewage (if it had not been simply thrown into the streets).
Village people came to towns to trade therefore those who were in charge of a town had to do what was needed to ensure that their town was safe. Many towns had large fences built around them and the gates of these fences were locked at night to keep out undesirables. Cities such as York and Canterbury had city walls that served the same purpose - but a town would not have had enough wealth to build such an expensive protection.
A successful town attracted many merchants to it. Many towns were owned by a lord and it was in his interest to ensure that his town was popular with merchants as they paid tax. The more merchants in a town, the more tax a lord could collect. Taxes were collected by a sheriff. As many people could not read or write, the system was open to abuse and corruption. This is why many people in towns wanted to get a charter.
A charter gave people in a town certain rights that were clearly stated in the charter that town had. Many charters gave towns the right to collect their own taxes thus removing corrupt sheriffs from doing so. It was also common for a town to ask for its own law court so that legal problems could be settled quickly.
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Here is an interesting link that supports Brad's comments about food, as it in this case pertains to civilizations.
http://www.history.ac.uk/resources/e-seminars/keene-paper
And here is another good link for fantasy lands... especially as it pertains to ideas of civlizations.
http://www.io.com/~sjohn/demog.htm
That one above there is a great link.
I guess the one thing is a matter of abstraction, as a key piece to the story. And whether something feels fun to play based upon testing.
So I'm totally looking forward to the changes, and see how everything really begins to feel with this upcoming 3B/4. Myself, I'm particularly happy about resources just needing to be within the influence of the nation. That is a gigantic step in the right direction. And it has taken until 3B for it to get in. But the wait was worth it! So on that note, I'm looking for other things that make us go ... damn... sweet! Cool! (Cartman voice optional!)