I am totally stoked about this game! Perfecting the MOM model (with Stardock's signature of course!) with 15+ years of computer advances makes me drool. Even reading all these posts and journals is exciting, though I am no beta tester. This is shaping up to be a dream game come true that will be so goood it adversly affects my health that I stay up all night for weeks on end with long, large map games, while blissfully forgetting to eat and drink!
Questions.....
Would it be possible or practical to win the game with only a few cities (1-4)?
Regarding the Acquiring Resources changes....how big is the area of influence around a city? Could it be enhanced via spells?
I like the idea of keeping shard based spells to only the most powerful ones.
I also like the idea of more slowly developing the amount and level of spells to slow down the pace and make new spells a more rewarding process.
Regarding magic items...I hope you can still get lucky in early and mid-game and find some really cool and relatively powerful items in a goodie-hut or as rewards after battles.
My preference is to build elite armies with relatively few units and heroes, and keep my number of cities down so I can focus less on civil management and more on conquest and exploration with my primary army, with a reserve army or two staying close to my cities to intercept any invasion armies. I assume fighting within a city provides a considerable defensive bonus, esp with stone walls....
Thanks for everything, and I am counting the days until I can devour the manual, create my first sovereign, find the best location for my capitol city, and make a beeline across a map as I explore my very first game.