Dude, best way around that, pick all books from one type of magic, my fav is Earth
Play High elves, Chose Natures Cure, Trasmute and Gorgans.
Dismiss your starting units.
Manage your tax to maximuse income, build a shrine stright away, and keep pushing that tax, turn all your points into mana and all your gold into mana, and start casting gorgons on turn one.
As long as you arnt taken out by wondering monsters.
And never forget to get Gias blessing as early as posible and cast it on everything!!
You can be owning the computer on imposible in no time, the only
quoting post
I haven't been here for a while. But now that I'm back I can't fight the feeling that what started out to be to a certain degree a spritual successor to MoM turns out to be monolithic successor to Civ.
I mean: There are so many more aspects to Elemental like a very detailed research tree, long development phases for army and building enhancements/improvements, Dynasty building and intermarrying that I'm kind of afraid that it will take awfully long until the real fun begins. Read: Adventuring, battles and conquering, artifact aqcuiring, use of magic and all that.
I really hope that I'm getting a wrong impression here, because as much as probably the majority of other people here enjoy playing a single scenario for ages, personally I prefer not to spend hours or days to just outfit a band of peasants with low class short swords and building a stable to be able to upgrade them to horsemen and otherwise watch the grass grow green.
Also I like to not having to play for ages to win, so I can start another game (hate parallel playing different scenarios).
And things Brad stated like:" A game is probably gonna take months, even years" (no exact quote but I thought I read something alike in one of the threads) make me believe that it IS gonna be like that.
Also I'm a bit afraid that the devs are going to lose themselves in the many details that the game as a whole suffers major problems.
Don't get me wrong here. I can't wait for the game to become available, and I'm definitely going to buy it once it is. But I'm really hoping I'm getting a wrong impression. Because otherwise I'm probably not going to enjoy it as much as I hoped for.
I don't know if you remember Master of Magic clearly--I still play it at least once a month. However, it takes an extremely long time to get rolling in MoM too. At first, you've only a handful of spells (which will be like Elemental I bet, though we haven't seen the magic system yet), and one city (where you don't have a choice where it is, unlike E:WoM). You start off with a swordsman and a spearman. City building can take an extremely long time... and to get any of the bigger spells, that takes a very long time, as well as capturing mana nodes, which you need an army (sometimes) to take them, and so on. One could argue that it takes a long time for the "fun" to begin in MoM too.
If you're playing the beta or reading posts based on the beta, you can't take that as a review or look at the finished product. It's not finished, not by a LONG shot. We've three whole tech trees denied us right now! Not to mention the distinct lack of diplomacy between nations to speed up research and suchlike.
The quote, taken out of context, was Brad talking about a huge gargantuan map IIRC. Games in MoM take for-EV-ver to win. Civ sometimes takes forever to win as well, especially on the larger maps. It can be argued that potentially any strategy game can take forever to win. Conversely, they all have the potential to be very quick too.
I am very excited for Elemental. It really feels like the updated successor to MoM I was looking for, with so many more add-ons and features. Not to mention the modding, which I bet will be enormously popular.
If you dismiss your starting units and cast a few Natures Lore.