The only thing I notice is that sovereign movement is super sticky, since beta 1, but I'm sure that it will clear up later, the transitions from cloth to 3d to max zoom are really nice the close up zoom feature over the functions of your town are reminiscent of populous.
Yeah, I'm seeing a huge stutter when the selected character finishes pathing in 2A that I don't remember seeing in the last beta. It doesn't happen every time (probably every ~3-5 turns of continuous movement). It's accompanied by drop of ~20+ FPS (from an at-rest FPS of 30-90, depending on what's visible). Non-stutter paths usually end with a drop of ~10 FPS, but I've seen a drop from ~35 to single-digit FPS (in which everything freezes for half a second). This is with Auto Turn enabled (so the stutter probably includes all of the end-of-turn calculations).
In Beta 2, I wasn't really watching FPS during movement, so I can't compare the exact numbers. In general, movement seemed smoother in Beta 2 than in 2A.
Same machine for both betas:
Win 7 x64
4GB ram
Core 2 X9650 @3GHz (quad)
Nvidia GTX 260 (no sli)