[quote who="Saeter" reply="25" id="2646561"]
Quoting gapper4,
reply 21
Again, I guess it's a personal matter; I just want to feel like I'm commanding a battle, not playing chess with my old uncle.
Now we're getting somewhere. Yes it is a personal matter of taste, the question is how much abstract you want the battle experience to be.
TW is hardly like realistically commanding a battle, it is simplified so that you can grasp details, see results quite well, analyse, issue specific commands, and the troops actually try to do what you want. You can even pause time to consider options! Still, for most people it feels more strategic than a realistic battle simulator would be.
Turn/tile based is even more simplified (abstract), making the details, results, choices and commands even clearer. This actually makes deeper strategic thinking possible, since it is easier for the logical mind to grasp and analyse.
Chess is a very abstract and simple battle system, but with incredible strategic depth.
The game "Go" is even simpler than Chess, but more strategic, if you should believe those that play it. Personally even I find Go too "dry".
But I do love playing chess with my uncle!
[/quote
Yes, "dryness" is a good way of putting it. TW battles feel organic. You really get the feeling that, once you've given an order, it's being carried out by troops, not some static game units occupying a tile. Ultimately, of course, it's much more simple than a real battle, but it strikes an excellent compromise between playability and abstraction. It's more "immersive" I guess is what I'm trying to say. In the final analysis, we'll see what Stardock come up with. They haven't disappointed me so far.