Hi, folks, Winnihym here.
I'd like to make an open plea, since this last build is the first one, essentially, that has been stable enough to do any learning on, and with Beta 2 coming on multiplayer, I find myself behind the times on what works and what doesn't from the game mechanics. So, I'm looking for answers to what are undoubtedly foolish questions.
1) How do you get spell points to cast a spell?
2) How do you recruit NPCs?
3) What are good buildings for spellcasting? For economy? For defense?
4) I can see that I need to build a certain number of huts to upgrade to L3 cities, and then upgrade those to houses to get L4 and L5. What are the other early game critical builds? (command post, watchtower, ?)
5) It is possible (or advisable) to build a city not near a food resource? What is the benefit/penalty of the scouting unit that can meld with resources? What percentage of the resource is allocated to the global resource pool (as opposed to being attached to the city)?
Help me catch up, please, so that I don't get frustrated when I'm playing MP in Beta 2.
Thanks!