I hope not! The object of Beta 1 was to make it playable in the loosest sense of the term. Beta 2 is a gameplay beta. I'm really, really looking forward to seeing some graphics now. I mean seriously. My eyes hurt.
I'm afraid not...Beta 2 is Multiplayer. The 3D Engine is Beta 3. As you can see, our current stage, Beta 1Z, is supposed to be solidified game mechanics. I don't feel that we have that yet. Until we do, there is no sense going forward. We need to make the gameplay and game mechanics fun and awesome, even on just the cloth map. Right now things are good, but there is massive room for improvement.
BETA 1 Finale (Spring 2010)
- Beta 1Z: Solidified Game Mechanics
BETA 2: Multiplayer Beta (Spring 2010)
- Initial build provides basic multiplayer (Impulse::Reactor hosted)
- Beta 2A: Achievements, rankings, leagues
- Beta 2B: Custom Games
BETA 3: 3D Engine enabled (ETA Spring 2010)
BETA 4: Tactical Battles. (ETA Summer 2010)
- Introduction to tactical battles (tactical magic spells enabled)
- Beta 4A: New multiplayer mode: Arena
- Beta 4B: Massive AI overhaul in general
BETA 5: Modding (ETA Late Summer 2010)
- Map Editor, Item Editor, Tile Editor
- Custom Server Worlds
- Cloud sharing of mods
- Tutorials on advanced modding