You made a blanket statement saying that, and I quote, "an item costs a million can the 'free' players still have fun? Do they still have options to buy things which are actually within their budget? If so whats the problem?". I don't see you saying anything about charging for cosmetic items is okay but not items that have an actual effect. How about them having fun until some PvP combat shows up and the one with the fattest wallet takes them out because most F2P game are also heavily PVP. And do you know who gets to do decide whether cash shops have cosmetic items or items that give you a substantial advantage, not the players.
I mentinoed Allods, you made some half-ass comment about it not mattering if it was a million dollars. Guess what, Allods cash shop is full of items that give substantial advantages to the players who buy them. You buy your way to the top.
Like I said, I do not play WoW. I have never played WoW, but Turbine tried the same thing, and I rejected it then too. It's not about the company or the specific game, it's the idea that we are at the point in the gaming industry where those with the most discretionary dollars to spend on games should be the ones who get the biggest advantage at the expense of those who choose not to or cannot spend as much.
WoW has what about 6-10 million subscribers depending on what you count as a actual subscriber and in roughly 4 hours managed to sell around 100k of these mounts at 25 a pop. Now maybe WoW isn't a game you give a shit about, but some thing tells me you wouldn't be so oh who cares, let the rich have their fun, if Stardock started gouging their player base and giving the upper-hand of their games to the ones willing to throw out the most money so that the top "players" are actually the top "buyers".
Added emphasis. You have no idea what you're talking about, and it shows. Unlike Alloids or any of Turbine's games, WoW has a sizable group of people playing competitively. Worldwide top ranked guilds get commrecial sponsorship, and last years arena tournament had a top prize of $75,000. That's cash, not virtual items.
Blizzard has been extremely careful to make these paid goodies not do anything. The mount doesn't even give you a speed bonus. It's capable of going at 310 (the fastest speed in the game), but in order to do that you have to already have a mount capable of that speed. The only way to get those mounts is through activities in game, primarily by being a reasonably high end arena player, raider, or through doing *every* holiday achievement (which takes a calendar year so you can hit all the holidays).
If Blizzard suddenly changes their mind and offers up the Sword of Omgwtfbbq for $10, it will kill the competitive side of the game instantly. They know better. They're selling fluff. Hell, the first two items they sold on the pet store were just pets. They follow you around. One of them sometimes freezes critters for amusement. Neither of them impacts the game in any way whatsoever. The mount is the same thing, it just looks cool.
Your insane ranting aside, Blizzard has exactly zero items for sale that impact gameplay, and has a stated policy of not selling items that impact gameplay. They have a significant portion of their playerbase to whom a pure competitive environment is the appeal of the game, and they don't want to screw with that. If they started doing it, they'd lose those players.
Same as if Stardock sold an "apocalypse" spell in Elemental that simply wipes out the other players, they'd lose customers. Starting with me.