For the purpose of convenience I will be breaking this post into four major categories.
- Current condition of Beta 1Z
- Aspects of the game I’ve found enjoyable
- Aspects of the game I’ve found un-enjoyable
- Suggestions for improvements / expansion
1. Current condition
The beta definitely has a lot of problems most of which are technical problems such as crashing. The first 19 or so games I’ve tried to play ended with a hard crash (blue screen & reboot) with the occasional soft crash (CTD). Fortunately I found a way to stop my hard crashing problem. It seems I only have hard crashes when the full screen option is checked in the video portion of the options menu. I no longer have any hard crashes and the stability of the game has increased dramatically. I still crash if I queue up too many buildings and of course the random crash is always a concern but a soft crash is far easier to deal with than the non-stop hard crashes I was having.
I’m hoping the stability update estimated to be here sometime this week will allow me to complete a game at my open pace instead of rushing to get things done before a crash. The save gamed functionality has so far worked perfectly for me so no complaints there.
The way text is layered is a minor problem. Currently some text in the background is appearing in the foreground thus making the text you would like to read somewhat difficult. There are also some path finding issues and the like that I’m sure everyone is already aware. Overall Beta 1Z isn’t a total quagmire and from my point of view once the crashes are dealt with 1Z will be in pretty good shape.
2. Aspects of the game I like
Even though the graphics engine is disabled and the AI doesn’t present any challenge whatsoever I’ve found equipping, training, and naming soldiers extremely entertaining. Now that I don’t hard crash when I try to open up the unit designer I’m spending probably about 1/3 of my time in game designing units. This will be ridiculously awesome once the graphics engine is turned on and the AI or multiplayer enemies can send large assault forces against one another.
I also like how the current resource system is working. I haven’t had the chance to get any metal or gems but this aspect seems very solid to me game-play wise. Quests are progressing nicely. They still need a bit of work both technically and polish wise but their potential is really visible. I haven’t had the pleasure of trying out any dungeons yet but I’m 95% sure I’m going to love them if they are like (loosely) entering an instance for an MMO.
3. Aspects of the game I didn’t like
I’m not a huge fan of the current housing / food model. I don’t mind food being a global resources but it feels unnatural for a garden or farm to essentially provide a one time increase in food. I’m also rather disappointed that defense is a catch all for armor and evasion. The diplomacy was also pretty bare bones although I suspect this will be corrected in the days to come.
4. Suggestions
My first suggestion is really more of a wish but I’d love to see some kind of “challenge to duel” option in the diplomacy window. That way sovereigns could have an epic one on one battle to decide the fate of the world or perhaps something less dramatic. More on that can be found here.
Have you considered making gardens and farms produce so much food per turn which would go into a global stockpile and population would consume this food? Now the total population of your nation is dependant on how many people you can feed while the player could decide where he wants to build shelter to increase a specific city’s population. I like the idea of population being based on food as well as how much shelter you can provide.
Of course you would need to make food storage limited if this was done otherwise a player could just stockpile a huge amount of food. During a siege a city would stop receiving food from the global supply and could be starved out if something isn’t done to break the siege. You could even make housing not only cost gold and material but require the player to be producing X amount of food so you don’t end up with more people in your city then what you could feed.
I’d really like to see more options for sovereign and race customization at some point in time. I’d like to see a variety of hair, beard, and clothing from various cultures made available so not everyone has the typical medieval european look. I’d also like to see the options to adjust height, weight, and eye color of a population and or sovereign.
Would it be possible to include armor (damage reduction) and evasion (avoid attack) in the stat system opposed to just defense being the catch all? Having armor and evasion is preferable to just defense in my opinion.
The ability to assign quests to troops would be cool as well. Since the sovereign is essentially king it is slightly absurd for him to always go and deal with quests himself. Being able to send a party or company of soldiers to complete quests should also be an option. Perhaps there could be a prompt after a quest is accepted if the sovereign will handle the quest personally or delegate it to a squad.
The monsters roaming the world could use a notable increase in aggressiveness. If a player is several tiles away I wouldn’t expect a troll to come charging but if you moved within one tile instead of a troll or black widow just standing there I would expect it to attack.
I hope I didn’t go on for too long but I wanted to give as detailed feedback as I could for this game.