Currently it seems that if you have a nearby copper deposit (too far away to build upon with city), you get +0 copper ore per turn. Then if you use a pioneer to build a mine you get +3 copper per turn. Then if its captured the same mine gives you -3 copper per turn? Wuzza?? Wouldn't it make more sense to simply remove the +3 copper per turn? Instead of stacking +3s with -3s, or even WORSE to REDUCE your stockpile for losing resources?
For instance, you build two copper mines via pioneers. You get +6 copper per turn. Lets say you store 36 copper over 6 turns. From what I have heard so far, if you lose both mines, you now have zero copper mines, and its giving you -6 copper per turn!? So after 6 turns your Supply runs to zero and then you get negative Copper? So even if you recapture the mines youll only have +0 output, and if you lose it again you might have -3 per mine or you might have -6 per mine!? And then if you recapture mine you only have -3. You could be running at a -200 or -300 stockpile (if its allowed to go into the negatives). Maybe I simply hear incorrectly, although I would like for a captured +3 mine to turn into a +0, instead of a subtractor.