My first character made it to 6th level as an Elven thief. Don't remember his name it was so long ago. He died fighting some hellhounds inside a semi-active volcano.
Another character made it up 12th level as a Druid. He had just come from an expedition in which the group he was with had been annhilated. Exhausted he camped out under some trees in the wilds; when a hungry Giant weasel came and killed the Druid who had next to nothing left from exhaustion and fatigue of previous battles. It had been a randomly rolled encounter and was not some vengeful DM's fantasy. The weasel ate the Druid. One of many characters to not make it back to the land of the living.
Some had standard 'funny names' like Gimme Lots a halfling thief. Other more serious or in character like Zon Falway(human cleric who eventual made his own temple and had followers)or Easlind Ehlone(Elven fighter/magic-user/thief who enjoyed an adventerous life).
The best adventures were created pretty much on the spot; a mixture of DM imagination and player interaction/reaction to the DMs guidance. Some DM's created trade organizations, religions, cults, all new worlds etc. Many of our first adventures had Tolkien inspired characters, magic items(like Gandalph's sword that he got from the trolls in the Hobbit).
When the premade modules came out; many of them played like a great story. The ones that had the greatest enjoyment factor were The Giants series, White Plume Mountain, Tomb of Horrors. Also many of the Judges Guild Modules were very engaging.
If our 'Champions' in Elemental are half as entertaining as the heros in rpg's, then questing will be a very fun and flavorable alternate win scenario. It would be nice if we could pay some sort of respects to DnD in game. "Giants who are marauding the countryside have a fortress somewhere.." should be one of those quests.
Many of our RPG heroes have passed on in the last few years. Gary Gygax, Dave Arneson, Bob Bledsaw..I'm not sure how many others. These guys though helped make this whole(pc gaming) industry takeoff in a big way. So maybe we could add a quest or some heros or something as a token of our affection. Maybe something from David A. Hargrave's fumble or critical hit charts? Anyways, this is just a thought.
PS Sometimes I played in character and with a theme, sometimes MontyHaul style, powergamer style, min-max stat hound, but at the beginning, it was all new and you rolled your first character, created a name and tried to act out a living fantasy.
RPG's I have played(though many just briefly)DnD, Runequest, Tunnels and Trolls, Arduin Grimoire(we used the fumble/crit hit charts in several different DnD campaigns), Boothill, Gamma World, Top Secret, GURPs. Traveller was big but I just skimmed that(whew). The last time I seriously played any real(live) rpg was around 1984.