Upbringing:
-spoiled
-nurtured
-neglected
-Stern, Legalist, Authoritarian parents (Consequentialism)
-Stern, Confucian, Authoritarian parents (Virtue Ethics)
Family Size
-single parent
-two parents
-extended family
Siblings
-only child -> gets combat bonuses when fighting in a small army/ dungeoneering
-identical twin -> special event later in game
-companion brother -> diplo bonuses with random male leader
-companion sister -> diplo bonuses with random female leader
-only male with many sisters -> diplo bonuses with female leaders, penalties with male leaders
-only female with many brothers -> diplo bonuses with male leaders, penalties with female leaders
-many siblings -> can join a military unit, will give combat bonuses to that unit
Early History:
-bully -> Intimidation bonuses with same sex, NPC less likely to join, increased loyalty of blood-line Champions
-womanizer -> diplo bonuses with opposite sex
-Idiot Savant -> pick one area to greatly increase, slightly reduces all other areas
-youth leader ->armies led by Sov move faster, with less upkeep
-athelete -> faster movement speed and attack speed
-bookworm -> more mana per essence (20%)
-hedonist ->buildings/roads cost more upkeep, but buildings give more prestige and roads give more profits
Later History:
-professional soldier -> stronger soldiers, less upkeep for soldiers
-Royal Soldier (Knight, Samurai) ->stronger soldiers, more prestige for Champions, increased Royal loyalty
-mercenary -> greatly reduced upkeep for soldiers, Mercenaries cost less
-librarian -> more research points per city, science buildings cost less
-prostitute -> diplomacy easier with opposite sex
-royalty (duke, prince, king) -> Increase in City prestige, certain buildings more expensive
-governor (cities cheaper to build, citizen taxes increased 20%)
-artisan (merchant"vendor", mason, shoesmith, artist, skinner/tanner) all Markets and Trade routes give more money
**large difference between a merchant of small-time goods and a Minister of Business affairs merchant
-Minister of Administration (cheaper Upkeep, Roads cheaper to construct)
-Minister of Finance (extra income equal to 5-10% total gold supply in vaults)
-Minister of Architecture ( buildings cost less, and give a small amount of extra prestige, even if normally would present no prestige)
-commoner (farmer, shepard, herdsman) -Farms and Domesticated animals give more food. Farms and Pastures cheaper to build.
-servant All houses can hold more people (30-50%?), yet prestige penalty on cities.
-slave (farms, orchards, plantations more effective. Food feeds 20% more people)
-teacher (Schools give more Science output)
-priest (Brahman, Preacher, Rabbi, Monk) -easier to imbue essence (cheaper), especially to make caster heroes, more spell points/mana gained from Crystal Shards
-prophet -spell research is faster, Can see important areas on the map (revealed), are warned when certain events are close at hand