the advent starbase, for example, is able to host more squadrons than the other starbases
Stuff like this makes me feel less wary of the overall lack of range on starbase weapons. This suggests that if you chose your upgrades carefully, a starbase that you thought you positioned really well but is getting flown around can come back and draw the attention it's suppposed to. If you have a ton of strike craft coming out of an advent starbase, especially bombers taking a chunk out of their bigger ships, the opponent might be forced to try and deal with the base directly, putting them in range of their other weapons.
Seems like fair tactical balancing. Plus, a smartly upgraded starbase in a small, strategically important gravity well, like with mineable asteroids, would be tough to mess with.