Some comments on the faction pics and the little we know about the factions. (NB no comments are meant to flame anyone, they are just a point of view.)
First, the art. Not bad at all, some of them are quite good. On the plus: the Mucha inspiration, the original style.
On the minus side: some of the weapons are a bit too big, it takes away from the realism but most of all from the "class". Please don't fall into the Warhammer trap to think that what is vulgar and exagerrated is something to strive for. Monsters should be grotesque yes, but it can still be done with feeling, class and style. Example: a wizard's wand's power is not linked to its size (no pun intended
)
Another weak point seems to be the faces: some of them look too "cartoonish" or "painted", I don't feel inspired by the Trogs for example although they should have the potential to be really cool.
Of the Empire pictures I definitely prefer the last one, Kraxis (beatiful gold on his mantle and armour). But I do note that he looks (not just inspired by, but really looks) like an arab/persian, so I hope you are not putting this in as the one evil, "blood traitor" human race while the Kingdoms will be all filled with fairskinned blonds (of European/American looks ...). Skimming over the Kingdom pics it actually looks like this could be the case. It's not about striving for PC 100%, but this one just seemed to be so evident, but I wait until we've seen more before complaining at all.
On the factions:
It is a surprise to see that elves, dwarves etc are now included so evidently this way "through the backdoor" by saying they are really human, but ... I guess it's a compromise that should work for most people, maybe even a genius stroke considering the differing views on the subject.
But there is one big question mark on the factions (both kingdoms and empires). Are we really going to get something that feels inspiring and is also memorable? It's too early to say with the little we know, but for me the alarms are definitely ringing. Elemental should be THE fantasy strategy game to take over from the best older titles like MoM, AoWSM and Dominions 3. So, let's just start to make a quick comparison with what Dominions 3 has to offer as Factions (called Nations in D3).
In D3 we have 50 playable Nations! In EWoM 10. This means that indeed the faction customisation will need to be really good or EWoM will fall short on this point.
But most of all, the Factions in EWoM seem to be a bit generic. A qualified guess for the Kingdoms (without knowing much more than the pics) would be that something like the following basic ideas could be behind each faction:
1. classical western medieval society lead by white wizard (paridens), 2. warriors/knights (Altar), 3. Diplomats (Capitar), 4. dwarves (ironeers), 5. wood elves (Tarth).
I hope you can prove me wrong but it could be rather difficult to make something very inspiring and memorable out of just "diplomats", "warriors" etc ... True, we wait for more info, but let's just make a small comparison with D3 again. I only take the factions/nations starting with first letter in the alphabet (!) so these are not picked out because they are more interesting and colourful than the others:
Abysia: devil-worshippers (burning braziers fed with still beating hearts ...) combined with some Middle Eastern concepts
Agartha: dying race of pale, cave-dwelling humanoids desperately mummifying their ancestors in wide, opulent halls.
Arcoscephale: ancient Greek City States and Hellas (classical legendary beasts, astrologers, Alexander the Great).
Atlantis: a nation of (Lovecraftian) Deep Ones native to the depths (krakens ...).
- That is less than a line to give the flavour of each (and I'm no expert on them either).
Do you see the difference? What variety, such good and colourful and fantastical concepts, taking inspiration from so varied sources but still working together.
I hope EWoM can live up to such a high standard, because this is one of the very foundations for the game. Modding is not an excuse for a game lacking inspiring and well thought-out factions. I'm not complaining here, we know too little yet, but we would really appreciate to know some more on the inspiration and ideas behind the factions to see if they "feel right". No number of cool spells can make up for a missing good basic concept.
So let's hope that Umber and Altar and Capitar and Resoln and all you have come up with will inspire us as much as Atlantis can with a few words!