Baldur's gate you could set the options to pause at the end of every turn and force you to push the 'end turn' button. (which I believe was space bar) making it true turn-based. Very few people did this, because it was kinda annoying (you say "go here and attack" and that command doesn't really change
It might "feel" like real time, and that is the point. But its not. You're talking 'damage per turn' rather than per second, which makes for a very fine line, but still not the same. Instead of Blizzard style cool-downs, you have x-turns until it refreshes. Because everything would be based on a mechanical level around "turns" it should provide a little more ability to us as players to conform the battle mechanics to our liking.
It does open for options to pause at the end of every turn, and allow for orders to be issued that way, if so desired. So it should be possible to have complete turn-based combat without much more work (so if the devs focus on their battle system and do not spend any time on making it non-real time. Then we modders should be able to make that adjustment for them with only little effort) But it does not force multi-player to be the common bore of waiting for the other person to end their turn.
Of course a lot of this depends on how SD actually makes it, I am projecting a bit of my own interpretation and hopes I'm sure, especially because I want to see official support for turning off "continuous turns" as an option at release. but I wanted to try and translate Frogboy's words another way that might make sense to those having trouble grasping the 'continuous turns' idea. Its not just the ability to "pause and assign moves" there is a major distinction on the coding side of things to run things based on "turns" rather than "seconds" and it makes a big change in how the development of the tactical system is going to go. There will likely be a lot of adjustment to 'how long is a turn' as well as the possibility of denying player's turns, and all those other things that might in any way be unique to turn based combat.
I personally would like to see a paused time at the begining and every few turns where you could queue up moves for the next few turns for multi-player. Supreme commander-like I suppose (its the best queue system that can think of, though it could still be improved).