My wife and I went to our friends house tonight to hang out for a bit and while the girls were doing their thing me and the guys played "Risk". For those of you who may not know, "Risk" is a military board game set around the Napoleonic era. Now, I'm no slouch when it comes to military strategy, and I'm definitely no slouch when it comes to Risk. As with everything else in life, I play to win. It was me, Carl, and Brian. Carl got taken out pretty early in the game. He and I had a sort of alliance and we're teaming up to take out Brian. Half way through taking out Brian's empire Carl turned traitor on me and attacked my forces to keep me from getting a huge bonus in soldiers at the beginning of my turn. As you play Risk you build up a collection of cards and this is where the game gets very interesting.
Brian owned 7 nations to my vast empire of over 30 lands. Carl was down to his last province in Asia. Brian took Carl out and gained the cards he had in his hand. When Brian started his next turn he was able to use those cards and he got a force of over 20 new units. He then went from owning 8 lands to my 30, to turning the tables on me almost entirely. Now he had 30 lands and I was fighting for survival.
This is where I started thinking about Elemental and it's "Lineage" system of marrying off children and making alliances and hording magical power. With the right alliances, the right blood-lines, and by hording essence you won't need a huge empire or lots of cities to win the game. I think though that balancing these systems will be important because when Brian used those cards and got such a huge force out of no-where I felt pretty ripped off. I worked for my armies by using careful tactics and taking key lands to get recruitment bonuses for holding continents.
If I'm 300 or 400 turns into a game of Elemental and I'm winning, I'm going to feel pretty mad if one of my competitors suddenly has a massive force and is hammering down my castle doors. I'm not saying the system won't work, I'm sure it will and I'm looking forward to testing a mechanic that can turn the tide of a game for a smaller empire. However, I think there should be some kind of reversal maneuver planned so that someone can save themselves from a smaller enemy suddenly turning into a huge force to be reckoned with. Perhaps a spell (other then volcano) that can take a whole army out of play. Or maybe a spell that can summon a whole army to fight for you but it won't last long until they dispel. I don't know, something. There needs to be a way out for even a big empire if they didn't place their family members right.
Thoughts?