I noticed there is “Sight” stat for the ‘billy the soldier’, which is a great news. This probably relates to the FOW debate internally they have. Below is just some stuff for discussion. The cloth map should show the following:
1) Historical: area that your knew (maybe from a map purchased)
2) Active: area that your units (including caravan, watchtower in city) has an active line of sight (LOS)*
3) Illusionary: area that play tricks to your units’ eyes.
4) Fog: unknown area
*Line of Sight (LOS): On top of the “Sight” stat, 2 eyed humanoid only have a limited Angle of Sight (e.g. 150 degree). Also allow the possibility of alternative “Vision type” like infrared/undersea vision, 360 degree vision etc. Let magic spells like “Light” plays a role in underground area, or improving line of sight in the cloth map. Or have the possibility of playing a “Night” round. Use 3D to determine line of sight in cloth map, e.g. units located a dense forest has minimal ‘active’ LOS. Weather effect like rain, sandstorm will reduce LOS for everyone. Terrain height improves “Sight” range, e.g. the high ground, the watch tower; or stacks being ambushed by units hiding behind some “man-made” wall on the cloth map. Units with the vision type “TrueSight” can see thorough illusion, etc, the possbility is unlimited.
Hopefully, there will be an extensible LOS engine allowing mod possibility. And a FOW engine capable of representing the results of the LOS engine.