The question was raised in one of my posts in the Elemental Ideas forums (post Here) about the editors used in the game. We know some editors like the Building Editor can be used "on the fly" while playing a game. When you make a building you can chose to re-design every aspect of it if you want before you place it in game. You can also use the "Troop Editor" to custom make your armies from in game. You don't have to exit your game to design the building or unit. We're hoping the same can be said for some of the other editors as well. What about...
Magic Item Editor: In MoM you could use this while in game to custom design Magic Items as you make them for your heroes.
Spell Editor: We know we can use the Spell Editor as a Mod tool, but it would be Totally Awesome to be able to use this "on the fly" while in game to customize the looks of our spells from in the game its-self without the need to exit our games to design a spell.
Custom Spell Maker: I separated this from the "Spell Editor" because this is for mixing Spell Effects while in game. Not just changing how the spell looks, but literally making new spells. I have a Fire Spout Spell and a Tornado spell. If I combine them both I get a "Fiery Tornado" spell. It would be awesome to combine spells from in the game and make new spells without having to Mod them in.
Sovereign/Offspring Editor: We know we'll be able to customize the looks of our Sovereigns when we start a new game, but, it would be cool to have that interface available to be able to customize our Sovereign's offspring or heroes the same way when they join us or are born.
Being able to use the editors while in game adds a whole new layer to game-play even if it is only aesthetic. People care about their empires and troops more if they feel like they "made" them from the ground up. Think about Spore. The editors Were the Game in Spore. Even though all the other aspects of Spore are watered down the editors are not. This draws the player into the game more and customization always brings with it a better level of immersion IMO. Any official word on how these editors will be part of the game?